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This project was made to learn to work with Unreal, play with shaders and trying a different way to texture, other than the standard texturing methods. I had some difficulties to make it look like I wanted, but in general i'm satisfied for now. I will try to push it futher on the net project.

Mostly everything is set-up with RGBA masks. material masks, color mask and effects mask.

Mostly everything is set-up with RGBA masks. material masks, color mask and effects mask.

I used the layering system of Paragon to plug my materials using the masks previously created.

I used the layering system of Paragon to plug my materials using the masks previously created.

I modified almost completely some free materials, found inside unreal, and made them as a material function to be able to use the layering system. This is on example.

I modified almost completely some free materials, found inside unreal, and made them as a material function to be able to use the layering system. This is on example.