I contributed to this project as a character artist, taking on more of a generalist role since my work on the first "Fuga: Melodies of Steel."
This time, I focused specifically on modeling, particularly bosses. Although I'm still refining my hand-painted textures, I believe they've improved significantly since I started, marking my first venture into this area.
During this project, I also picked up Blender, and I have no regrets about leaving Maya behind! :D